As it stands, most of the higher-tier outfits can be a little busy, so it would be nice to be able to apply their stats to the lower-tier attire. One small nitpick with this is that outfits and skills/stat boosts should mix and match à la Spider-Man PS4/Miles Morales so those aesthetics are left to the player’s choice. The outfits are cool because depending on what she is wearing and her environment, Aloy will have some flavor commentary, along the lines of “Brr, it’s cold out here,” if she wears a more summery outfit in a freezing climate and, “probably a little overdressed,” if she wears a fur covered parka in a desert. Outfits and GemsĪdditionally, Aloy can attach gems to her weapons and outfits to further enhance their capabilities. The game doesn’t really require it anyway, so equipment upgrades will likely go ignored after a certain point. It’s a decent system that is somewhat rewarding to engage with, but especially in the later game, it becomes tedious to find all the materials needed to craft the next upgrade. Completing missions earns experience, and as Aloy levels up, she gains skill points that can be allocated between 3 different trees that improve her combat, stealth, or resource management. She hunts animals and gathers resources to craft materials and upgrades as well as to improve weapons and clothing. Aloy is formidable all on her own, but it never hurts to stack the deck a little. The crafting and upgrading systems are fairly important, especially in the early game. While there are some interesting side missions, there is also quite a lot of busy work.Īloy, the young adult Gameplay Crafting and Upgrading It’s a bit of a slow burn, with a lot of it coming after quite a bit of traveling around the sizeable map. It’s a well-written story, and definitely one of the game’s strong suits. This attack gives Aloy a reason to leave the Nora Tribelands and explore the rest of the world of Horizon Zero Dawn.įrom there, she begins tracking down leads, gradually discovering more about the strangers that attacked the Proving, the events that put the world in its current state, and even her own origins. Outsiders then attack The Proving, introducing several new mysteries. Aloy receives her main mission as well as a couple of side missions that introduce some of the quest formats and activities the game has to offer, plus some of the enemies you can expect to encounter throughout the game.Īfter completing these introductory quests, you compete in the Proving, mostly concluding the tutorial. Just before the test, the game opens up a bit. Naturally, this leads to a training/growing montage, where Aloy goes from a small and weak, albeit determined child, to a strong, confident young woman, capable of not only passing the test but winning it. This can be accomplished by passing a competitive test to become a “Nora Brave” called The Proving. After a relatively short tutorial, Aloy decides that she wants to be accepted into the tribe. The Nora place great value on motherhood, making Aloy’s lack thereof a problem. The game begins with Aloy (pronounced Ey-Loy), an orphan in a strange post-apocalyptic world populated by robotic animals and various tribes each possessing varying levels of technology.Īloy is raised by a man named Rost, an outcast of the Nora tribe alongside Aloy. This review will be covering that version of the game. Originally a PlayStation exclusive released in February of 2017, HZD was eventually released to PC on August 7th of 2020. One who will take everything I’ve learned up to this point to defeat. His name is Redmaw, and he is a particularly fearsome robotic tyrannosaurus. After taking stock of my surroundings, I lay down tripwires and proximity mines, double-check my ammo stores to verify they are full, and take a moment to scan my prey before engaging. I look upon the valley beneath me, surveying the area for good places to lay traps, cover to protect me from artillery fire, and resources to replenish my health and ammunition during the fight that’s soon to come. To serve a purpose greater than yourself.” -Rost “The strength to stand alone, Aloy, is the strength to make a stand.
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